SVC / 04 // TECHNICAL DELIVERY

XR & Interactive Experiences

Turn spatial experiences, real-time interaction, and existing device interfaces into a working software system.

AR, VR, MR, simulation, visualization, and interactive applications, including camera, Computer Vision, device SDK/API, and existing-hardware software integration.

Discuss an XR Project

FIT / NEEDS

A Good Fit When You Need

  • An immersive or interactive Unity application
  • Software integration for existing hardware or SDKs
  • Camera vision, simulation, or real-time visualization
  • An experience spanning devices, Web, backend, or multiplayer

SCOPE / RESPONSIBILITY

Engagement Scope

01

Immersive Applications

AR, VR, MR, interactive exhibits, training simulations, and real-time visualization.

02

Device and Sensor Integration

Connect existing hardware through provided SDKs, APIs, cameras, or data interfaces.

03

Cross-Platform Systems

Integrate Unity, Web, backend, Cloud, and multiplayer as needed.

CAPABILITY MATRIX

Core Capabilities

  • AR / VR / MR
  • Unity Interactive Apps
  • Simulation & Visualization
  • Camera / Computer Vision
  • Device SDK & API
  • WebGL & Backend Integration

BOUNDARY

Delivery Boundary

We focus on software and interaction systems, not hardware design or manufacturing, PCB, mechanical engineering, firmware, wiring, or installation. Native WebAR, WebXR, and Three.js are assessed case by case.

DELIVERY EVIDENCE

Relevant Delivery Experience

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VR / UGC / MULTIPLAYER

Cross-Platform VR / UGC Integration

VR multiplayer, Web UGC, Firebase, and Deep Link integration.

INTERACTIVE WEB

Dream Collectors

Three.js and GLSL interaction with cross-domain public delivery.

View Case Details

DELIVERY PIPELINE

How We Work

  1. 01 / ALIGN

    Align Goals and Ownership

    Confirm the current state, desired outcomes, dependencies, and responsibilities before defining acceptance.

  2. 02 / ASSESS

    Assess Risk and Feasibility

    Use technical assessment or a POC when uncertainty warrants it; prototyping is not mandatory for every engagement.

  3. 03 / PLAN

    Define Milestones and Delivery

    Break down scope, timing, interfaces, and acceptance so decisions remain traceable during execution.

  4. 04 / DELIVER

    Build, Integrate, and Validate

    Iterate against milestones with integration, testing, and demonstrable results while addressing cross-system risk early.

SERVICE FAQ

XR & Interactive FAQ

Can you design or manufacture hardware?

We focus on software and interaction systems. We can integrate provided hardware interfaces, but do not deliver hardware engineering or installation.

Must browser delivery use Unity WebGL?

It is the primary route for Unity content. Native WebXR, WebAR, or Three.js is assessed against compatibility and performance needs.

PROJECT INQUIRY

Assess an Interactive Experience

Share the setting, target devices, existing interfaces, and the core interaction that must be validated.

Discuss an XR Project