Immersive Applications
AR, VR, MR, interactive exhibits, training simulations, and real-time visualization.
SVC / 04 // TECHNICAL DELIVERY
Turn spatial experiences, real-time interaction, and existing device interfaces into a working software system.
AR, VR, MR, simulation, visualization, and interactive applications, including camera, Computer Vision, device SDK/API, and existing-hardware software integration.
FIT / NEEDS
SCOPE / RESPONSIBILITY
AR, VR, MR, interactive exhibits, training simulations, and real-time visualization.
Connect existing hardware through provided SDKs, APIs, cameras, or data interfaces.
Integrate Unity, Web, backend, Cloud, and multiplayer as needed.
CAPABILITY MATRIX
BOUNDARY
We focus on software and interaction systems, not hardware design or manufacturing, PCB, mechanical engineering, firmware, wiring, or installation. Native WebAR, WebXR, and Three.js are assessed case by case.
DELIVERY EVIDENCE
VR multiplayer, Web UGC, Firebase, and Deep Link integration.
Three.js and GLSL interaction with cross-domain public delivery.
View Case Details→DELIVERY PIPELINE
Confirm the current state, desired outcomes, dependencies, and responsibilities before defining acceptance.
Use technical assessment or a POC when uncertainty warrants it; prototyping is not mandatory for every engagement.
Break down scope, timing, interfaces, and acceptance so decisions remain traceable during execution.
Iterate against milestones with integration, testing, and demonstrable results while addressing cross-system risk early.
SERVICE FAQ
We focus on software and interaction systems. We can integrate provided hardware interfaces, but do not deliver hardware engineering or installation.
It is the primary route for Unity content. Native WebXR, WebAR, or Three.js is assessed against compatibility and performance needs.